Level:

 

Energy:

 

Bearness:

 

Message:

 

Best:

 

 

 

~ KeyInstructionsTop 10 ~ 

 

 

~ Key ~

 

Bear -- You can move horizontality, vertically and diagonally.
Ice Wall -- Blocks your path.

Snow Drift -- There is a 50% chance you'll find remains in a drift.

Remains are worth 2 Energy and 0.1 Bearness.

Seal -- Worth 5 Energy and 0.1 Bearness.
Walrus -- Worth 11 Energy and 0.3 Bearness.
Rival Bear -- Will initially take 15 Energy to scare away, but the greater your Bearness the less Energy you will need. Worth 0.5 Bearness.
Sign -- Takes you to the next level.

Den -- Click on any part to enter the Den.

 

 

 

 

 

~ Instructions ~

 

Help guide the Bear to the Den, topping-up on energy along the way by catching Seals, Walrus and searching Snow Drifts. You don't have to catch everything on a level, the goal is to have enough energy to continue your journey.

 

As a small bear it's best to avoid the bigger Rival Bears.  But, as your Bearness (a combination of strength, experience & bulk) increases, you might have to scare them away to continue hunting or to take a shorter route.

 

Good luck! :O)

 

 

 

 

 

 

~ Top 10 ~

 

1st

25.2

The Great Bear

2nd

18.4

A.T.

3rd

17.7

Jammy Paws

4th

12.0

twixer

5th

11.6

Sam H.

6th

10.5

Temp

 
7th

10.5

Temp

 
8th

10.5

Temp

 
9th

10.5

Temp

 
10th

10.5

Temp

 

 

Email Total, Code, Name you'd like to use and Nationality to:

PolarBearGames@btinternet.com

 

Top of pageTop of page

 

 

 

By: PolarBear268  |  Play: Maze I  |  Updated on: 25 August, 2010